All Skilled Up - Granting you an additional point in combat and civil abilities, this talent can spruce up the Conjurer.Take this into consideration when applying for a property that does not state that it allows pets. The Incarnate is not a registered emotional support animal. Unfortunately, not a lot of talents mix well with this class as nothing of your character transfers to your summons but this class still has a lot of potential when built correctly. With the ability to summon a powerful demon and totems of whatever element is available, the Conjurer is flexible. Mnemonic gives you 3 for free.Īlthough not under the definition of a traditional support, the Conjurer is exactly that. Mnemonic - Spellcasters will often have access to a lot of spells, meaning you may need a lot of memory slots to keep yourself open for most situations.This saves up your healing spells for your allies. Leech heals you 5% of your maximum health as you freely drain the bloody puddle you walk through. Leech - If you’re not standing in water, you’ll be swimming in blood.This talent reduces the AP cost of spells that are related to the environment you're standing in, meaning standing in water lets you dish out more water based spells. Elemental Affinity - Often using Hydrosophist, you’ll be standing in water.Far Out Man increases the range of your skills and scrolls by 2 meters, letting you be useful from afar if the time requires it. Far Out Man - The most important usage of this feature is the increase it gives to the range of your healing spells.Savage Sortilege takes your critical chance and gives it to your spells, potentially empowering the damage you can do as a spellcaster. Savage Sortilege - Most of the time your mace might not be needed but you might still want to put points into Single Handed for the increased chance of a critical hit.Technically, every playable character is a Cleric since their God loves them enough to give them their power, you’re just the one that likes to dress the part. As you will be focusing on strength and intelligence like the Battle Mage, your armor variety is the same except you get a shield. As the Cleric, your job is to heal whilst providing melee support with your Hydrosophist and Necromancy skills. Nothing says a Cleric more than healing magic and a mace to crush someone’s skull with. Picture of Health gives you a 3% maximum health increase per point into Warfare.
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